Common Districts
Floating Market
Description
A district unique to Siam for that replaces the Commercial Hub.

+3 [ICON_GOLD] Gold to Resources in this city. If built adjacent to river, provides +1 [ICON_FOOD] Food and [ICON_PRODUCTION] Production to districts adjacent to river in this city. Cannot be built on Hills.

+2 [ICON_GOLD] Gold from [ICON_TRADEROUTE] Trade Routes starting from this city.
Adacency Bonus
+1 [ICON_GOLD] Gold from each adjacent bonus resource tile.
+3 [ICON_GOLD] Gold from each adjacent Canal tile.
+2 [ICON_GOLD] Gold from each adjacent Container Port tile.
+2 [ICON_GOLD] Gold from each adjacent Cothon tile.
+1 [ICON_GOLD] Gold from each adjacent Diplomatic Quarter tile.
+1 [ICON_GOLD] Gold from each adjacent tile.
+1 [ICON_GOLD] Gold from each adjacent Government Plaza tile.
+2 [ICON_GOLD] Gold from each adjacent Hansa tile.
+2 [ICON_GOLD] Gold from each adjacent Harbor tile.
+2 [ICON_GOLD] Gold from each adjacent luxury resource tile.
+3 [ICON_GOLD] Gold from each adjacent Mountain Tunnel tile.
+2 [ICON_GOLD] Gold from each adjacent Pamukkale tile.
+2 [ICON_GOLD] Gold for having an adjacent river tile.
+2 [ICON_GOLD] Gold from each adjacent Royal Navy Dockyard tile.
+1 [ICON_GOLD] Gold from each adjacent Savannah tile.
+2 [ICON_GOLD] Gold from each adjacent Warehouse tile.
Traits
Unique To
Replaces
+1 [ICON_GREATMERCHANT] Great Merchant points
+1 [ICON_CITIZEN] citizen slot
plunder yields: 50 [ICON_GOLD] Gold
Citizen Yields
+6 [ICON_GOLD] Gold
+4 [ICON_GREATMERCHANT] Great Merchant points
Trade Yields
Domestic Destination
+1 [ICON_PRODUCTION] Production
International Destination
+3 [ICON_GOLD] Gold
Requirements
Civic
Production Cost
Basic Cost: 60 [ICON_PRODUCTION] Production
Extra cost for each previous Floating Market: 12 [ICON_PRODUCTION] Production
Language