Common Districts
Thành
Description
A district unique to Vietnam which replaces the Encampment. +1 [ICON_PRODUCTION] Production for every adjacent District. Provides [ICON_CULTURE] Culture equal to its [ICON_PRODUCTION] Production adjacency bonus. After Flight is researched receive [ICON_TOURISM] Tourism equal to the [ICON_PRODUCTION] Production yield. This District does not require population, is cheaper to build, cannot be built adjacent to the city center, and is not a Specialty district.
One per city. +10% [ICON_PRODUCTION] Production towards Land Military Units. +1 [ICON_PRODUCTION] Production for Mines over bonus resources in this city. +1 [ICON_SCIENCE] Science for improved Strategic resources in the city. Properly improved Strategic resources in the city gain an additional +2 per turn.
Adacency Bonus
+2 [ICON_PRODUCTION] Production from each adjacent Aerodrome tile.
+1 [ICON_PRODUCTION] Production from each adjacent Airstrip tile.
+1 [ICON_PRODUCTION] Production from each adjacent Diplomatic Quarter tile.
+1 [ICON_PRODUCTION] Production from each adjacent tile.
+1 [ICON_PRODUCTION] Production from each adjacent Fort tile.
+1 [ICON_PRODUCTION] Production from each adjacent Government Plaza tile.
+2 [ICON_PRODUCTION] Production from each adjacent strategic resource tile.
+1 [ICON_PRODUCTION] Production from each adjacent tile.
+1 [ICON_PRODUCTION] Production from each adjacent Missile Silo tile.
+1 [ICON_PRODUCTION] Production from each adjacent Mountain Tunnel tile.
+1 [ICON_PRODUCTION] Production from each adjacent Roman Fort tile.
ICON_DISTRICT_THANH
Traits
Unique To
Replaces
+1 [ICON_GREATGENERAL] Great General points
+1 [ICON_CITIZEN] citizen slot
Citizen Yields
+1 [ICON_PRODUCTION] Production
+1 [ICON_FOOD] Food
+4 [ICON_GREATGENERAL] Great General points
Trade Yields
Domestic Destination
+1 [ICON_PRODUCTION] Production
International Destination
+1 [ICON_PRODUCTION] Production
Requirements
Technology
Production Cost
60 [ICON_PRODUCTION] Production
Maintenance Cost
1 [ICON_GOLD] Gold
Language