Unique Districts
Harbor
Description
A district for naval activity in your city. Also removes the [ICON_MOVEMENT] Movement penalty for embarking and disembarking to and from this tile. Must be built on Coast or Lake Terrain adjacent to land. +2 [ICON_HOUSING] Housing if this city is adjacent to a Coast or a Lake. Fishing Boats provide +1 [ICON_FOOD] Food in this city. +10% [ICON_PRODUCTION] production towards all naval units. Allows Settlers to embark.
Adacency Bonus
+2 [ICON_GOLD] Gold from each adjacent Container Port tile.
+1 [ICON_GOLD] Gold from each adjacent Diplomatic Quarter tile.
+1 [ICON_GOLD] Gold from each adjacent tile.
+1 [ICON_GOLD] Gold from each adjacent Government Plaza tile.
+2 [ICON_GOLD] Gold from each adjacent Corporation tile.
+1 [ICON_GOLD] Gold from each adjacent Industry tile.
+1 [ICON_GOLD] Gold from each adjacent City Center tile.
+2 [ICON_GOLD] Gold from each adjacent sea resource tile.
+2 [ICON_GOLD] Gold from each adjacent Warehouse tile.
Traits
Replaced by
+1 [ICON_GREATADMIRAL] Great Admiral points
+1 [ICON_CITIZEN] citizen slot
plunder yields: 50 [ICON_GOLD] Gold
Citizen Yields
+2 [ICON_FOOD] Food
+4 [ICON_GREATADMIRAL] Great Admiral points
Trade Yields
Domestic Destination
+1 [ICON_PRODUCTION] Production
International Destination
+3 [ICON_GOLD] Gold
Requirements
Technology
Production Cost
90 [ICON_PRODUCTION] Production
Language