Unique Districts
Canal
Description
A district built on flat land to connect two bodies of water or a body of water to a City Center. +3 [ICON_GOLD] Gold for adjacent tiles. [ICON_TRADEROUTE] Trade Routes traveling through it can multiply the [ICON_GOLD] Gold they get from districts at their destination. Canals may either go straight through the hex or bend by 60 degrees. However three-way Canal junctures are not allowed and Canals must have a full land tile on each side of the waterway they create. Military Engineers can spend a charge to complete 30% of a Canal's production.

+1 [ICON_GREATWORK_PRODUCT] Product Slot.
Traits
+1 appeal to adjacent tiles
plunder yields: 50 [ICON_GOLD] Gold
Requirements
Technology
Production Cost
200 [ICON_PRODUCTION] Production
Buildings
Common Buildings
Language