Common Districts
Oppidum
Description
A district unique to Gaul that is cheaper than the district it replaces, the Industrial Zone. The Oppidum district is defensible with a ranged attack. +2 [ICON_FOOD] Food, and +1 [ICON_FOOD] Food bonus for each adjacent district. -1 Appeal to adjacent tiles.
+1 [ICON_PRODUCTION] Production for Quarries and Lumber mills over bonus resources in this city.
Adacency Bonus
+2 [ICON_PRODUCTION] Production from each adjacent Aerodrome tile.
+2 [ICON_PRODUCTION] Production from each adjacent Cistern tile.
+2 [ICON_PRODUCTION] Production from each adjacent Aqueduct tile.
+3 [ICON_PRODUCTION] Production from each adjacent Canal tile.
+2 [ICON_PRODUCTION] Production from each adjacent Container Port tile.
+1 [ICON_PRODUCTION] Production from each adjacent Cothon tile.
+1 [ICON_PRODUCTION] Production from each adjacent Harbor tile.
+1 [ICON_PRODUCTION] Production from each adjacent Royal Navy Dockyard tile.
+2 [ICON_PRODUCTION] Production from each adjacent Dam tile.
+1 [ICON_PRODUCTION] Production from each adjacent Diplomatic Quarter tile.
+1 [ICON_PRODUCTION] Production from every 2 adjacent tiles.
+1 [ICON_PRODUCTION] Production from each adjacent Government Plaza tile.
+2 [ICON_PRODUCTION] Production from each adjacent Corporation tile.
+1 [ICON_PRODUCTION] Production from each adjacent Industry tile.
+1 [ICON_PRODUCTION] Production from every 2 adjacent Lumber Mill tiles, becomse obsolete with Construction.
+1 [ICON_PRODUCTION] Production from each adjacent Lumber Mill tile, requires Construction.
+1 [ICON_PRODUCTION] Production from every 2 adjacent Mine tiles, becomse obsolete with Metal Casting.
+1 [ICON_PRODUCTION] Production from each adjacent Mine tile, requires Metal Casting.
+1 [ICON_PRODUCTION] Production from every 2 adjacent Quarry tiles, becomse obsolete with Apprenticeship.
+1 [ICON_PRODUCTION] Production from each adjacent Quarry tile, requires Apprenticeship.
+1 [ICON_PRODUCTION] Production from each adjacent Offshore Oil Rig tile.
+1 [ICON_PRODUCTION] Production from each adjacent Oil Well tile.
+1 [ICON_FOOD] Food from each adjacent tile.
+2 [ICON_FOOD] Food.
+1 [ICON_PRODUCTION] Production from each adjacent strategic resource tile.
+2 [ICON_PRODUCTION] Production from each adjacent Warehouse tile.
ICON_DISTRICT_OPPIDUM
Traits
Unique To
Replaces
+1 [ICON_GREATENGINEER] Great Engineer points
+2 [ICON_HOUSING] housing
+1 [ICON_CITIZEN] citizen slot
-1 appeal to adjacent tiles
Citizen Yields
+2 [ICON_PRODUCTION] Production
+4 [ICON_GREATENGINEER] Great Engineer points
Trade Yields
Domestic Destination
+1 [ICON_PRODUCTION] Production
International Destination
+1 [ICON_PRODUCTION] Production
Requirements
Technology
Production Cost
Basic Cost: 60 [ICON_PRODUCTION] Production
Extra cost for each previous Oppidum: 12 [ICON_PRODUCTION] Production
Maintenance Cost
1 [ICON_GOLD] Gold
Language