Unique Districts
Encampment
Description
A district in your city for military facilities.
+10% [ICON_PRODUCTION] Production towards Land Military Units. +1 [ICON_PRODUCTION] Production for Mines over bonus resources in this city. +1 [ICON_SCIENCE] Science for improved Strategic resources in the city. Properly improved Strategic resources in the city gain an additional +2 per turn. -1 Appeal to adjacent tiles.
Adacency Bonus
+2 [ICON_PRODUCTION] Production from each adjacent Aerodrome tile.
+1 [ICON_PRODUCTION] Production from each adjacent Airstrip tile.
+1 [ICON_PRODUCTION] Production from each adjacent Diplomatic Quarter tile.
+1 [ICON_PRODUCTION] Production from each adjacent Fort tile.
+1 [ICON_PRODUCTION] Production from each adjacent Government Plaza tile.
+2 [ICON_PRODUCTION] Production from each adjacent strategic resource tile.
+1 [ICON_PRODUCTION] Production from each adjacent tile.
+1 [ICON_PRODUCTION] Production from each adjacent Missile Silo tile.
+1 [ICON_PRODUCTION] Production from each adjacent Mountain Tunnel tile.
+1 [ICON_PRODUCTION] Production from each adjacent Roman Fort tile.
Traits
Replaced by
+1 [ICON_GREATGENERAL] Great General points
+1 [ICON_CITIZEN] citizen slot
-1 appeal to adjacent tiles
Citizen Yields
+1 [ICON_PRODUCTION] Production
+1 [ICON_FOOD] Food
+4 [ICON_GREATGENERAL] Great General points
Trade Yields
Domestic Destination
+1 [ICON_PRODUCTION] Production
International Destination
+1 [ICON_PRODUCTION] Production
Requirements
Technology
Production Cost
Basic Cost: 75 [ICON_PRODUCTION] Production
Extra cost for each previous Encampment: 15 [ICON_PRODUCTION] Production
Maintenance Cost
1 [ICON_GOLD] Gold
Language