A district unique to Zulu which replaces the Encampment. Provides +1 Housing. Once the Civic or Technology prerequisite is met, Corps and Armies can be trained without Military Academy building. Culture bombs adjacent tiles when finished. -25% Corps and Army training cost. Ikanda and Buildings in the Ikanda provide +2 Production and +2 Science.
+30% Production towards Land Military Units. Mines over bonus resources in this city provide +1 Production. Improved Strategic resources in the city provide +1 Science. Properly improved Strategic resources in the city gain an additional +2 per turn. -1 Appeal to adjacent tiles.
Adacency Bonus
+2 Production from each adjacent Aerodrome tile.
+1 Production from each adjacent Airstrip tile.
+1 Production from each adjacent Diplomatic Quarter tile.
+1 Production from each adjacent Fort tile.
+1 Production from each adjacent Government Plaza tile.
+2 Production from each adjacent strategic resource tile.
+1 Production from each adjacent Pā tile.
+1 Production from each adjacent Missile Silo tile.
+1 Production from each adjacent Mountain Tunnel tile.
+1 Production from each adjacent Roman Fort tile.