Common Districts
Royal Navy Dockyard
Description
A district unique to England for naval activity in your city. Replaces the Harbor district. Also removes the [ICON_MOVEMENT] Movement penalty for embarking and disembarking to and from this tile. Must be built on Coast or Lake Terrain adjacent to land. +2 [ICON_HOUSING] Housing if this city is adjacent to a Coast or a Lake. Fishing Boats provide +1 [ICON_FOOD] Food in this city. +10% [ICON_PRODUCTION] production towards all naval units.

+1 [ICON_MOVEMENT] Movement for all naval units built in Dockyard, and land units built in this city ignore additional [ICON_MOVEMENT] Movement costs from embarking and disembarking. +2 [ICON_GOLD] Gold bonus for each adjacent Industrial Zone. Properly improved Strategic resources in the city gain an additional +2 per turn. Allows Settlers to embark.
Adacency Bonus
+2 [ICON_GOLD] Gold from each adjacent Container Port tile.
+1 [ICON_GOLD] Gold from each adjacent Diplomatic Quarter tile.
+1 [ICON_GOLD] Gold from each adjacent tile.
+1 [ICON_GOLD] Gold from each adjacent Government Plaza tile.
+2 [ICON_GOLD] Gold from each adjacent Corporation tile.
+1 [ICON_GOLD] Gold from each adjacent Industry tile.
+1 [ICON_GOLD] Gold from each adjacent City Center tile.
+2 [ICON_GOLD] Gold from each adjacent Industrial Zone tile.
+2 [ICON_GOLD] Gold from each adjacent sea resource tile.
+2 [ICON_GOLD] Gold from each adjacent Warehouse tile.
ICON_DISTRICT_ROYAL_NAVY_DOCKYARD
Traits
Unique To
Replaces
+3 [ICON_GREATADMIRAL] Great Admiral points
+1 [ICON_CITIZEN] citizen slot
plunder yields: 50 [ICON_GOLD] Gold
Citizen Yields
+2 [ICON_FOOD] Food
+4 [ICON_GREATADMIRAL] Great Admiral points
Trade Yields
Domestic Destination
+1 [ICON_PRODUCTION] Production
International Destination
+3 [ICON_GOLD] Gold
Requirements
Technology
Production Cost
60 [ICON_PRODUCTION] Production
Language