Common Districts
Hansa
Description
A district unique to Germany for industrial activity. Replaces the Industrial Zone district and cheaper to build.

+2 [ICON_PRODUCTION] when adjacent to River. +2 [ICON_PRODUCTION] Production bonus for each adjacent Harbor, Cistern, and Dam districts. +2 [ICON_PRODUCTION] Production bonus for each adjacent Canal districts. +1 [ICON_PRODUCTION] Production bonus for each adjacent Commercial Hub districts and Resources (doubles after researching Apprenticeship). +1 [ICON_PRODUCTION] Production bonus for every two adjacent District tiles. +1 [ICON_PRODUCTION] Production to adjacent Resources. Provides Major adjacency bonus to Commercial Hub Districts. -1 Appeal to adjacent tiles. +1 [ICON_PRODUCTION] Production for Quarries and Lumber mills over bonus resources in this city.
Adacency Bonus
+2 [ICON_PRODUCTION] Production from each adjacent Aerodrome tile.
+2 [ICON_PRODUCTION] Production from each adjacent Cistern tile.
+2 [ICON_PRODUCTION] Production from each adjacent Aqueduct tile.
+3 [ICON_PRODUCTION] Production from each adjacent Canal tile.
+2 [ICON_PRODUCTION] Production from each adjacent Container Port tile.
+2 [ICON_PRODUCTION] Production from each adjacent Cothon tile.
+2 [ICON_PRODUCTION] Production from each adjacent Harbor tile.
+2 [ICON_PRODUCTION] Production from each adjacent Royal Navy Dockyard tile.
+2 [ICON_PRODUCTION] Production from each adjacent Dam tile.
+1 [ICON_PRODUCTION] Production from each adjacent Diplomatic Quarter tile.
+1 [ICON_PRODUCTION] Production from every 2 adjacent tiles.
+1 [ICON_PRODUCTION] Production from each adjacent Government Plaza tile.
+2 [ICON_PRODUCTION] Production from each adjacent Corporation tile.
+1 [ICON_PRODUCTION] Production from each adjacent Commercial Hub tile, becomse obsolete with Apprenticeship.
+2 [ICON_PRODUCTION] Production from each adjacent Commercial Hub tile, requires Apprenticeship.
+1 [ICON_PRODUCTION] Production from each adjacent Industry tile.
+1 [ICON_PRODUCTION] Production from each adjacent resource tile, becomse obsolete with Apprenticeship.
+2 [ICON_PRODUCTION] Production from each adjacent resource tile, requires Apprenticeship.
+1 [ICON_PRODUCTION] Production from each adjacent Suguba tile, becomse obsolete with Apprenticeship.
+2 [ICON_PRODUCTION] Production from each adjacent Suguba tile, requires Apprenticeship.
+1 [ICON_PRODUCTION] Production from each adjacent Offshore Oil Rig tile.
+1 [ICON_PRODUCTION] Production from each adjacent Oil Well tile.
+2 [ICON_PRODUCTION] Production for having an adjacent river tile.
+2 [ICON_PRODUCTION] Production from each adjacent Warehouse tile.
ICON_DISTRICT_HANSA
Traits
Unique To
Replaces
+1 [ICON_GREATENGINEER] Great Engineer points
+1 [ICON_CITIZEN] citizen slot
-1 appeal to adjacent tiles
plunder yields: 25 [ICON_SCIENCE] Science
Citizen Yields
+2 [ICON_PRODUCTION] Production
+4 [ICON_GREATENGINEER] Great Engineer points
Trade Yields
Domestic Destination
+1 [ICON_PRODUCTION] Production
International Destination
+1 [ICON_PRODUCTION] Production
Requirements
Technology
Production Cost
Basic Cost: 60 [ICON_PRODUCTION] Production
Extra cost for each previous Hansa: 12 [ICON_PRODUCTION] Production
Maintenance Cost
1 [ICON_GOLD] Gold
Language