Common Improvements
Nubian Pyramid
Description
Unlocks the Builder ability to construct a Nubian Pyramid, unique to Nubia. +2 [ICON_FAITH] Faith and +1 [ICON_FOOD] Food. Extra +2 [ICON_FAITH] Faith and +1 [ICON_FOOD] Food if built on non-Floodplains Desert tiles. For every adjacent district with adjacency bonus, Nubian Pyramid receives +1 of the corresponding yield (+2 [ICON_GOLD] Gold in case of Commercial Hub and Harbor). +1 [ICON_FOOD] Food for every adjacent City Center, +1 [ICON_CULTURE] Culture for every adjacent Government Plaza. Yields from being adjacent to these districts are doubled after progressing 'Feudalism' Civic. Can only be built on Plains, Grass and Desert (including Hills and Floodplains).
Adacency Bonus
+1 [ICON_SCIENCE] Science from each adjacent Campus tile, becomse obsolete with Feudalism.
+2 [ICON_SCIENCE] Science from each adjacent Campus tile, requires Feudalism.
+1 [ICON_FOOD] Food from each adjacent City Center tile, becomse obsolete with Feudalism.
+2 [ICON_FOOD] Food from each adjacent City Center tile, requires Feudalism.
+2 [ICON_GOLD] Gold from each adjacent Commercial Hub tile, becomse obsolete with Feudalism.
+4 [ICON_GOLD] Gold from each adjacent Commercial Hub tile, requires Feudalism.
+1 [ICON_PRODUCTION] Production from each adjacent Encampment tile, becomse obsolete with Feudalism.
+2 [ICON_PRODUCTION] Production from each adjacent Encampment tile, requires Feudalism.
+1 [ICON_CULTURE] Culture from each adjacent Government Plaza tile, becomse obsolete with Feudalism.
+2 [ICON_CULTURE] Culture from each adjacent Government Plaza tile, requires Feudalism.
+2 [ICON_GOLD] Gold from each adjacent Harbor tile, becomse obsolete with Feudalism.
+4 [ICON_GOLD] Gold from each adjacent Harbor tile, requires Feudalism.
+1 [ICON_FAITH] Faith from each adjacent Holy Site tile, becomse obsolete with Feudalism.
+2 [ICON_FAITH] Faith from each adjacent Holy Site tile, requires Feudalism.
+1 [ICON_PRODUCTION] Production from each adjacent Industrial Zone tile, becomse obsolete with Feudalism.
+2 [ICON_PRODUCTION] Production from each adjacent Industrial Zone tile, requires Feudalism.
+1 [ICON_CULTURE] Culture from each adjacent Theater Square tile, becomse obsolete with Feudalism.
+2 [ICON_CULTURE] Culture from each adjacent Theater Square tile, requires Feudalism.
Traits
Unique To
+2 [ICON_FAITH] Faith
+1 [ICON_FOOD] Food
plunder yields: 25 [ICON_FAITH] Faith
Requirements
Civic
Built By
Language