Common Improvements
Nubian Pyramid
Description
Unlocks the Builder ability to construct a Nubian Pyramid, unique to Nubia. +2 [ICON_FAITH] Faith and +1 [ICON_FOOD] Food. Extra +2 [ICON_FAITH] Faith and +1 [ICON_FOOD] Food if built on non-Floodplains Desert tiles. Nubian Pyramid receives corresponding yield from different districts. Yields from being adjacent to these districts are doubled after progressing 'Feudalism' Civic. Can only be built on Savannah, Plains, Grass and Desert (including Hills and Floodplains).
Adacency Bonus
+3 [ICON_GOLD] Gold from each adjacent Aerodrome tile.
+3 [ICON_GOLD] Gold from each adjacent Aerodrome tile, requires Feudalism.
+1 [ICON_FOOD] Food from each adjacent Cistern tile.
+1 [ICON_FOOD] Food from each adjacent Cistern tile, requires Feudalism.
+1 [ICON_SCIENCE] Science from each adjacent Campus tile.
+1 [ICON_SCIENCE] Science from each adjacent Campus tile, requires Feudalism.
+3 [ICON_GOLD] Gold from each adjacent Canal tile.
+3 [ICON_GOLD] Gold from each adjacent Canal tile, requires Feudalism.
+1 [ICON_PRODUCTION] Production from each adjacent City Center tile.
+1 [ICON_PRODUCTION] Production from each adjacent City Center tile, requires Feudalism.
+3 [ICON_GOLD] Gold from each adjacent Commercial Hub tile.
+3 [ICON_GOLD] Gold from each adjacent Commercial Hub tile, requires Feudalism.
+1 [ICON_FOOD] Food from each adjacent Dam tile.
+1 [ICON_FOOD] Food from each adjacent Dam tile, requires Feudalism.
+3 [ICON_GOLD] Gold from each adjacent Diplomatic Quarter tile.
+3 [ICON_GOLD] Gold from each adjacent Diplomatic Quarter tile, requires Feudalism.
+1 [ICON_PRODUCTION] Production from each adjacent Encampment tile.
+1 [ICON_PRODUCTION] Production from each adjacent Encampment tile, requires Feudalism.
+3 [ICON_GOLD] Gold from each adjacent Entertainment Complex tile.
+3 [ICON_GOLD] Gold from each adjacent Entertainment Complex tile, requires Feudalism.
+1 [ICON_CULTURE] Culture from each adjacent Government Plaza tile.
+1 [ICON_CULTURE] Culture from each adjacent Government Plaza tile, requires Feudalism.
+3 [ICON_GOLD] Gold from each adjacent Harbor tile.
+3 [ICON_GOLD] Gold from each adjacent Harbor tile, requires Feudalism.
+1 [ICON_FAITH] Faith from each adjacent Holy Site tile.
+1 [ICON_FAITH] Faith from each adjacent Holy Site tile, requires Feudalism.
+1 [ICON_PRODUCTION] Production from each adjacent Industrial Zone tile.
+1 [ICON_PRODUCTION] Production from each adjacent Industrial Zone tile, requires Feudalism.
+1 [ICON_PRODUCTION] Production from each adjacent Neighborhood tile.
+1 [ICON_PRODUCTION] Production from each adjacent Neighborhood tile, requires Feudalism.
+1 [ICON_FOOD] Food from each adjacent Preserve tile.
+1 [ICON_FOOD] Food from each adjacent Preserve tile, requires Feudalism.
+1 [ICON_CULTURE] Culture from each adjacent Theater Square tile.
+1 [ICON_CULTURE] Culture from each adjacent Theater Square tile, requires Feudalism.
+3 [ICON_GOLD] Gold from each adjacent Water Park tile.
+3 [ICON_GOLD] Gold from each adjacent Water Park tile, requires Feudalism.
Traits
Unique To
+2 [ICON_FAITH] Faith
+1 [ICON_FOOD] Food
plunder yields: 25 [ICON_FAITH] Faith
Requirements
Civic
Built By
Language