Common Improvements
Dzimbabwe
Description
Unlocks the Builder ability to construct Dzimbabwes, unique to Great Zimbabwe.

+1 [ICON_FOOD] Food. +2 [ICON_GOLD] Gold.+1 [ICON_FOOD] Food from every adjacent Farm, Camp and Plantation, +1 [ICON_PRODUCTION] from every adjacent Pasture and Quarry. Additional [ICON_FOOD] Food and [ICON_PRODUCTION] Production as you advance through the Civics and Technology Tree. After researching 'Masonry' Technology, Cities have a Dzimbabwe gain +3 [ICON_GREATMERCHANT] Great Merchant points. Only can be built on Hills. Once Buttress is unlocked it can also be built on plains.
Adacency Bonus
+1 [ICON_FOOD] Food from each adjacent Camp tile, becomse obsolete with Feudalism.
+2 [ICON_FOOD] Food from each adjacent Camp tile, requires Feudalism.
+1 [ICON_FOOD] Food from each adjacent Farm tile, becomse obsolete with Feudalism.
+2 [ICON_FOOD] Food from each adjacent Farm tile, requires Feudalism.
+1 [ICON_PRODUCTION] Production from each adjacent Pasture tile, becomse obsolete with Feudalism.
+2 [ICON_PRODUCTION] Production from each adjacent Pasture tile, requires Feudalism.
+1 [ICON_FOOD] Food from each adjacent Plantation tile, becomse obsolete with Feudalism.
+2 [ICON_FOOD] Food from each adjacent Plantation tile, requires Feudalism.
+1 [ICON_PRODUCTION] Production from each adjacent Quarry tile, becomse obsolete with Feudalism.
+2 [ICON_PRODUCTION] Production from each adjacent Quarry tile, requires Feudalism.
ICON_IMPROVEMENT_GEDEMO_DZIMBABWE
Traits
Unique To
+1 [ICON_FOOD] Food
+2 [ICON_GOLD] Gold
+1 [ICON_HOUSING] housing
plunder yields: 50 [ICON_GOLD] Gold
Requirements
Technology
Built By
Language