Unlocks the Builder ability to construct Dzimbabwes, unique to Great Zimbabwe.
+1 Food. +2 Gold.+1 Food from every adjacent Farm, Camp and Plantation, +1 from every adjacent Pasture and Quarry. Additional Food and Production as you advance through the Civics and Technology Tree. After researching 'Masonry' Technology, Cities have a Dzimbabwe gain +3 Great Merchant points. Only can be built on Hills. Once Buttress is unlocked it can also be built on plains.
Adacency Bonus
+1 Food from each adjacent Camp tile, becomse obsolete with Feudalism.
+2 Food from each adjacent Camp tile, requires Feudalism.
+1 Food from each adjacent Farm tile, becomse obsolete with Feudalism.
+2 Food from each adjacent Farm tile, requires Feudalism.
+1 Production from each adjacent Pasture tile, becomse obsolete with Feudalism.
+2 Production from each adjacent Pasture tile, requires Feudalism.
+1 Food from each adjacent Plantation tile, becomse obsolete with Feudalism.
+2 Food from each adjacent Plantation tile, requires Feudalism.
+1 Production from each adjacent Quarry tile, becomse obsolete with Feudalism.
+2 Production from each adjacent Quarry tile, requires Feudalism.