+3 Influence Points per turn. Gain +1 Envoy. +1 Visibility level on all other Civs. +50% toward Spies in all Cities. Receive one Spy and +1 Spy capacity. Spys start with a free promotion. All Spy Operations have a higher chance of success. Spy mission time reduces by 25%. When this civilization captures or kills an enemy Spy, receive 50 Science for every level of the enemy Spy.