City Center
Encampment
Campus
Holy Site
Entertainment Complex
Harbor
Commercial Hub
Theater Square
Industrial Zone
Cistern
Aerodrome
Water Park
Government Plaza
Dam
Preserve
Diplomatic Quarter
Canal
Recycling Plant
Description
+1 Appealing to tiles in this city. +0.5 [ICON_PRODUCTION] Production and +1 [ICON_GOLD] Gold per [ICON_CITIZEN] Citizen in this city, doubled when this city is [ICON_POWER] powered. Undamaged combat units can be recycled on this tile, which provides [ICON_GOLD] Gold equal to 2 times its base [ICON_PRODUCTION] Production cost. If the unit costs Strategic Resource, extra [ICON_GOLD] Gold is refunded based on the type and quantity of Strategic Resource. Undamaged naval units can be recycled in the Harbor district in this city.

[ICON_GOLD] Gold Formula:
Refunded [ICON_GOLD] Gold = 2 * base [ICON_PRODUCTION] Production cost + Strategic Coefficient * quantity of Strategic Resource(s)
[ICON_RESOURCE_IRON] Strategic Coefficient:
[ICON_RESOURCE_HORSES] 10 [ICON_PRODUCTION], [ICON_RESOURCE_IRON] 15 [ICON_PRODUCTION], [ICON_RESOURCE_NITER] 20 [ICON_PRODUCTION], [ICON_RESOURCE_COAL] 50 [ICON_PRODUCTION]
[ICON_RESOURCE_OIL] 100 [ICON_PRODUCTION], [ICON_RESOURCE_ALUMINUM] 200 [ICON_PRODUCTION], [ICON_RESOURCE_URANIUM] 500 [ICON_PRODUCTION]
Traits
+3 [ICON_PRODUCTION] Production
+6 [ICON_PRODUCTION] Production additionally when [ICON_POWER] Powered
+1 [ICON_AMENITIES] amenity
+2 [ICON_CITIZEN] citizen slot
+300 [ICON_TOURISM] Tourism from Rock Concerts
Citizen Yields
+1 [ICON_PRODUCTION] Production
Requirements
District
Buildings (any)
Mutually Exclusive With
Technology
Production Cost
450 [ICON_PRODUCTION] Production
Purchase Cost
1800 [ICON_GOLD] Gold
Maintenance Cost
7 [ICON_GOLD] Gold
Power Cost
4 [ICON_POWER] Power
Language