City Center
Encampment
Campus
Holy Site
Entertainment Complex
Harbor
Commercial Hub
Theater Square
Industrial Zone
Cistern
Aerodrome
Water Park
Government Plaza
Dam
Preserve
Diplomatic Quarter
Canal
Shopping Mall
Description
+5% [ICON_GOLD] Gold in the city. If the city has sufficient [ICON_POWER] Power, +5% [ICON_GOLD] in the city.
If they city has sufficient [ICON_POWER] Power, all [ICON_GREATWORK_PRODUCT] Products in the city yields twice as much [ICON_GOLD] Gold and 1.5 times as much [ICON_SCIENCE] Science and [ICON_CULTURE] Culture. This bonus is extended to city centers within a six-tile radius from the Shopping Mall, as long as they do not have the same bonus from another Shopping Mall.
Traits
Its basic yield is extended to all cities with City Center or Neighborhood within 6 tiles that do not already have a bonus from this building type.
+1 [ICON_AMENITIES] amenity
+6 [ICON_GOLD] Gold
+1 [ICON_AMENITIES] amenity additionally when [ICON_POWER] Powered
+6 [ICON_GOLD] Gold additionally when [ICON_POWER] Powered
+1 [ICON_CITIZEN] citizen slot
+2 [ICON_GREATWORK_PRODUCT] Product slot
+250 [ICON_TOURISM] Tourism from Rock Concerts
Citizen Yields
+3 [ICON_GOLD] Gold
Requirements
District
Buildings (any)
Mutually Exclusive With
Civic
Production Cost
360 [ICON_PRODUCTION] Production
Purchase Cost
1440 [ICON_GOLD] Gold
Maintenance Cost
7 [ICON_GOLD] Gold
Power Cost
4 [ICON_POWER] Power
Language