Magnus
Provision
Settlers trained in the city do not consume a [ICON_CITIZEN] Population.
Surplus Logistics
+20% Growth in the city. Domestic [ICON_TRADEROUTE] Trade Routes ending here provide +4 [ICON_FOOD] Food to their starting city.
Ground Breaker
+30% construction speed when constructing Districts and buildings in the city. Allow the city to build one more district than the [ICON_CITIZEN] Population limit allows.
Agricultural Overseer
+20% [ICON_FOOD] Food and +20% [ICON_PRODUCTION] Production in the city.
Horizontal Integration
+2 of all yields to cities within 9 tiles. After progressing 'Civil Service' Civic, provides another +2 of all yields.
Vertical Integration
The city receives the Regional effects bonuses from all nearby buildings (not just from the first one).
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