Victor
Redoubt
Establishes in 2 turns. The city cannot be put under siege. +100% building speed toward defensive buildings. +30% Production speed toward Encampment districts, Harbor districts,units and buildings for these districts.
Garrison Commander
+5 [ICON_STRENGTH] City Defense.The city gains an additional [ICON_RANGED] Ranged Strike per turn.All units can fully recover [ICON_DAMAGED] health in one turn when they are stationed in this city.
Logistics Supply
80% discount on Strategic Resource cost for units trained in the city. Properly improved Strategic resources in all cities gain an additional +2 per turn.
Conscription
Military units trained in this city start with a free promotion (does not stack). Gain [ICON_SCIENCE] Science equal to 25% of the unit's cost when a non-civilian unit is created in this city.
Commander
+5 [ICON_STRENGTH] Combat Strength for units within 9 tiles.
Arms Race Proponent
+100% production speed to Nuclear Armament projects in the city. Military units accelerated by 50% after the era of production industry. Give an extra one when producing military engineers, airplanes and heavy cavalry after the industrial age, and these units will have a +2[ICON_MOVEMENT] speed at the beginning of the round in friendly territory.
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