Ibrahim
Pasha
Each [ICON_CITIZEN] Citizen in the city provides +1 [ICON_PRODUCTION] Production. Gain [ICON_SCIENCE] Science equal to 25% of the unit's cost when a non-civilian unit is trained in this city, doubled if this city has an Armory, Conscription Service or Supply Depot, Conscription Service or Supply Depot. Establishes in 3 turns.
Head Falconer
+50% construction speed towards Encampment buildings in this city. +3 [ICON_SCIENCE] Science for each Encampment and Encampment building in this city. Units within 10 tiles of the City Center get +10 [ICON_STRENGTH] Combat Strength when attacking districts.
Serasker
Encampement and Commercial Hub in this city recieve +100% adjancency bonus and provide [ICON_SCIENCE] Science equal to their adjacency bonus.
Grand Vizier
+5 [ICON_STRENGTH] Combat Strength to all units.
Khass-Oda-Bashi
Trader units within 5 tiles provides +10 [ICON_GOLD] Gold and +3 [ICON_GREATMERCHANT] Great Merchant points to this city. In this city, each Commercial Hub, Harbor district and building in these districts provides +10% [ICON_PRODUCTION] Production to this city.
Capou Agha
Receive a copy of unit each time you train a Renaissance era or later melee/siege unit.
Language