Melee
Battlecry
+7 [ICON_STRENGTH] Combat Strength attacking melee, anti-cavalry and ranged units.
Tortoise
+10 [ICON_STRENGTH] Combat Strength when defending against ranged attacks.
Commando
+1 [ICON_MOVEMENT] Movement. Can scale Cliff walls.
Zweihander
+7 [ICON_STRENGTH] Combat Strength when flanked.
Long March
Heals at the end of every turn, even after moving or attacking.
Urban Warfare
+10 [ICON_STRENGTH] Combat Strength when fighting in a district.
Elite Guard
+1 additional attack per turn if [ICON_MOVEMENT] Movement allows. Can move after attacking.
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