Heavy Cavalry
Charge
+10 [ICON_STRENGTH] Combat Strength vs. fortified defender.
Barding
+7 [ICON_STRENGTH] Combat Strength when defending vs. ranged attacks.
Shock
+5 [ICON_STRENGTH] Combat Strength when fighting on flat tiles without Woods, Jungle, or Marsh.
Marauding
+7 [ICON_STRENGTH] Combat Strength when attacking Districts or units in Districts.
Armor Piercing
+5 [ICON_STRENGTH] Combat Strength when attacking units. Extra +5 [ICON_STRENGTH] Combat Strength when you have a higher (or equal) base Combat Strength.
General Guard
+2 [ICON_STRENGTH] Combat Strength to all land units within 1 tiles.
Breakthrough
+1 additional attack per turn if [ICON_MOVEMENT] Movement allows.
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