Military units gain +1 Movement. Religious units gain +2 Movement and +2 uses. +5 Strength when fighting units from civilizations with different religion. Plundering and Coastal Raiding rewards +50%. Plundering or Coastal Raiding improvements will yield additional Science equivalent.
Normal Age
First city to follow your founded religion provides +2 Era Score.
Dark Age
First city to follow your founded religion provides +2 Era Score.