Introduction
Ancient Era
Code of Laws
Craftsmanship
Foreign Trade
Military Tradition
Mysticism
State Workforce
Early Empire
Ancient Era
Classical Era
Games and Recreation
Drama and Poetry
Political Philosophy
Military Training
Supply
Recorded History
Literary Tradition
Theology
Classical Era
Medieval Era
Naval Tradition
Medieval Faires
Feudalism
Imperial Examination System
Divine Right
Guilds
Mercenaries
Civil Service
Medieval Era
Renaissance Era
Exploration
Reformed Church
Diplomatic Service
Humanism
Evolution Theory
Mercantilism
Historical Philosophy
The Enlightenment
Ethics
Renaissance Era
Industrial Era
Opera and Ballet
Colonialism
Social Sciences
Nationalism
Archaeology
Urbanization
Scorched Earth
Industrial Era
Modern Era
Conservation
Mass Media
Mobilization
Capitalism
Suffrage
Class Struggle
Totalitarianism
Ideology
Nuclear Program
Modern Era
Atomic Era
Cultural Heritage
Professional Sports
Cold War
Space Race
Rapid Deployment
Atomic Era
Information Era
Environmentalism
Social Media
Globalization
Distributed Sovereignty
Optimization Imperative
Venture Politics
Near Future Governance
Information Era
Future Era
Cultural Hegemony
Global Warming Mitigation
Information Warfare
Exodus Imperative
Smart Power Doctrine
Future Civic
Future Era
Colonialism
Description
+1
Production from fisheries.
Gain +1
Favor as Suzerain of a City-State.
Allows forming two identical units into a Fleet.
Allows one new Casus Belli that can be used to justify wars: Colonial War.
Traits
Era
Industrial Era
Culture Cost
1800
Culture
Inspiration
Research the Astronomy technology.
Unlocks
Naval Base
Statue of Liberty
Panama Canal
Colonial Taxes
Raj
Civic Tree
Prerequires
Evolution Theory
Mercantilism
Leads To
Archaeology
Urbanization
Language
中文(简体)
English (United States)